![]() ![]() /at_insert_row - Add an empty row after row #, e.g./at_compress - Removes empty rows in the logistics configuratuon gui./at_import - Import the vanilla request and trash settings into the mod gui:.Unbound: Toggle trashing of unrequested items. ![]() Pause/Unpause Autotrash if cursor is empty I've seen a couple other threads on how the auto trash functionality can be improved but my suggestion is simply to have the ability to toggle it off and on. However, some mods may require you to install other mods for them to work and can also make suggestions for you to install other mods for them to extend their functionality. Shift + T: Add item on cursor to temporary trash. AutoTrash - very useful since youll be moving between space and planets often when you get into space. Many mods use Factorios base mod as their only dependency which you do not have to install separately.Importing from a blueprint from the library will only remove the missing items, keeping everything else intact. If you have modded items configured and import the string in a save without these items you might even loose items that are still available. Export/Import: I suggest to keep the created strings as a blueprint in the blueprint library.This mod may change your vanilla Logistic and Auto Trash slots at any time (depending on your settings), so i suggest to configure them only in the mods gui if you don't want to loose your changes.Shift click configured items in the gui to quickly reorder them:.Pause autotrash when not in certain networks.Load one or more preset after respawning.Allows saving of different logistic request setups Can enable autotrash only in a. Explore them for loot, adventure, or entertainment, but beware, some still have running defenses from the last player that landed on the planet, with more successful colonies having better defenses. This modification for Factorio, adds a sender and a reciever entity. These ruins are destroyed fragments of bases, forts, small oases, and more. Blue: some items are on the way, but not enough are available The Ruins Mod adds randomly spawns ruins in the world.Export/Import the configuration and presets (as a string or blueprint/book).Configure request and trash settings in one window.Hitting Pause will, wait for it.Configure different presets for your logistic request and auto-trash slots Items get trashed every 2 seconds for now. Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with. ![]() The number of slots is equal to your logistics slots research. You can save/load different setups for easier switching. Mostly the same as AutoTrash, but changing your request slots when clicking Save. Level 1 unlocks it with 10 slots, Level 2 changes it to 30 slots. Number of slots is tied to the trash research. If an item is also set in your logistic requests, that amount is also protected from being “trashed” (no need to use the textfield then). In the textfield you can set how many items should stay in your inventory (defaults to 0 if nothing is set) Click the grey squares with an item in your hand to add it to the list. Clicking the trash icon with an item in your hand, adds that item to the temporary trash, once that item is completely removed, it also gets removed from AutoTrash.Ĭlicking it without an icon opens the gui. ![]()
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