A game that has plagued my testing over the past twelve months is Civilization V. Being on the older 12.3 Catalyst drivers were somewhat of a nightmare, giving no scaling, and as a result I dropped it from my test suite after only a couple of reviews. With the later drivers used for this review, the situation has improved but only slightly, as you will see below. Civilization V seems to run into a scaling bottleneck very early on, and any additional GPU allocation only causes worse performance. Our Civilization V testing uses Ryan’s GPU benchmark test all wrapped up in a neat batch file. Today he plays as Magnificent Sulieman (Ottomans) on a Continents Map with the Tech & Civ. Click a link below to get started: Civilization V: About the Flags Civilization V: Buildings. Join Noble Zarkon from as he goes Around the World. We test at 1440p, and report the average frame rate of a 5 minute test.Ĭivilization V is the first game where we see a gap when comparing processor families. Welcome to the Civilization V Info Center This section contains handy reference info for various aspects of the game. A big part of what makes Civ5 perform at the best rates seems to be PCIe 3.0, followed by CPU performance – our PCIe 2.0 Intel processors are a little behind the PCIe 3.0 models. By virtue of not having a PCIe 3.0 AMD motherboard in for testing, the bad rap falls on AMD until PCIe 3.0 becomes part of their main game. The power of PCIe 3.0 is more apparent with two 7970 GPUs, however it is worth noting that only processors such as the i5-2500K and above have actually improved their performance with the second GPU. Everything else stays relatively similar. More cores and PCIe 3.0 are winners here, but no GPU configuration has scaled above two GPUs.
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